Disenchanted with their fixed places on the map, the states swap spots in hopes that each can get to see a different part of the country and do something different for a change.
A royal relative steals a gem with the power to make things fly, the Paw Patrol takes to the skies to stop him and save Barkingburg.
On an idyllic beach in the Pacific Northwest, curiosity gets the better of a young raccoon whose frustrated parent attempts to keep them both safe.
A plover chick has not learned to fly when his family migrates in the fall. He must survive the arctic winter, vicious enemies and himself in order to be reunited with his beloved one next spring.
As Po looks for his lost action figures, the story of how the panda inadvertently helped create the Furious Five is told.
A determined Angela makes a wish to reunite her family in time for Christmas, then launches a plan to find her way from Ireland to Australia.
When her babysitting business takes a hit, Skipper takes a summer job at the water park. Here she can quickly put her skills as a nanny to good use.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
After his best friend is killed in a shark attack, Quinn, a lovable yet tenacious seal assembles a SEAL TEAM to fight back against a gang of sharks overtaking the neighborhood. But this merry band of international seals are not at all trained for such a mission. They seek the help of a much more skillful combatant, Claggart, but even his tricks and flips can’t whip these guys into shape. However, with a little bit of ingenuity, intelligence and a lot of heart, our SEAL TEAM may actually be able to bring peace back to their undersea community.
GrandPat travels through alternate dimensions and timelines to get home.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
Mickey and gang must stop hundreds of old film reel versions of Mickey from wreaking havoc all over town.
After he’s grounded by an injury, a high-flying bachelor is saddled with two wide-eyed orphans as they come face-to-face with the dangers and beauty of the outside world.
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
An orphan boy named Tim is afraid of the dark. However, when the stars start going out in the sky, he finds himself exploring the world of the night, alongside his new friend, the Cat Shepherd.
Franklin is new to town and hoping to make friends, but his usual tactics don't work on the Peanuts gang. When the Soap Box Derby arrives, he's sure it's a chance to impress new pals and teams up with the only other unpartnered kid: Charlie Brown.
A drug sniffing agent canine is a target for an assassin boss so the FBI calls Witness Protection to send him somewhere else. Meanwhile a single Mom puts her 6 year old boy James in the care of her irresponsible, mailman, neighbor, Gordon, when the babysitter bails on her. Meanwhile, an assassin mob boss hires 2 goons to kill Agent 11. But when 11 escapes from the van when they tried to kill him, he hides in Gordon's Mailtruck that James is in too. And guess what they name him. Spot.
After learning he's getting neutered, a dog has 24 hours to squeeze in one last balls-to-the-wall adventure with the boys.
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